When ARKit was announced at Apple's 2017 WWDC event, I must admit my first thought was “so what - Pokemon Go has been around for months”. Yet when I took a closer look, I realised that Apple had, once again, played its trump card.
When I was 17, I went to Art College to study Graphic Design. Art was the passion that I hoped would ultimately lead to my dream job. Six months later, I left the course, and went into full-time work, but NOT in the Graphic Design field. Why?! Was I nuts? No. Although there was definitely a ‘problem’ with me.
This may be a bold statement, but trust me when I say, “Your learners don’t need motivating to complete learning”. Now, I expect many of your are now shaking your heads, and muttering to yourself that “he doesn’t know my learners” - but just hear me out on this one, your learners are demanding input from you.
Following on from very a successful seminar session on gaming mechanics at LT15, and the subsequent LSG webinar on the same subject, one thing has become very clear – gaming in learning is a highly controversial subject. Some people refuse to recognise gaming as a learning medium, whereas others love the idea of using gaming, but aren’t sure …