Designing mLearning with Clark Quinn
We’re back this month with Clark Quinn, author of the newly released Designing mLearning: Tapping into the mobile revolution for organizational performance. Written for practitioners, Clark takes a close look at when we should be using mLearning to augment learning experience design, provides a plethora of real world examples, and suggests some simple places to start implementing mLearning in your own organizations.
Clark Quinn encourages designers to start with mobile by supporting formal learning programs and reminds us that it’s not about putting a course on a phone. Instead, he urges us to think about ways we can use mobile to support, extend and refresh the learner and the learning.
With more than 30 years of experience in the field and a PhD in applied cognitive science, Clark speaks from a place of understanding of both theory and practice. He has pioneered educational computer games, web conferences, school design competitions, online learning games, intelligently adaptive systems, mobile applications, and more. He currently works through Quinnovation and is also the author of Engaging Learning: Designing e-Learning Simulation Games.Listen in to an in-depth and informative conversation with Clark, as he answers questions like “what’s the sweet spot for mLearning” and “where do we start?”
You can listen to clips from the conversation by clicking play buttons below. If you want to download the audio use the links.
Clark Quinn, Designing mLearning
Gary Woodill’s The Mobile Learning Edge
Push vs. pull
The third piece of mobile: Custom development and the maturing mobile tools market
More about the tools – does there have to be an app for that?