Unfortunately, even the best-laid plans can go awry. If you find yourself coming up against design constraints for a learning solution it can be frustrating to have to find an alternative method or workaround. Here, we take a look at 5 common design constraints and propose some creative ways to avoid them all together.
Implementing interactive video into your elearning is a great tool to inform your audience and provide them with additional content and context, but it can be overwhelming if you’re highlighting too many additional pieces of information. Here we’ll give you nine other tips for making your interactive video experience a great one.
Kineo named on the top 10 elearning content development companies list for 2017.This prestigious list ranks the 10 top companies of the year and in 2017 the bar was raised even higher with more than 300 companies entering for a place.
3 of the market prime, interactive video-development tool providers explain why interactive video is such an important tool in today's elearning.
A few years ago, Dannie consumed media the only way digital media could be consumed – on TV, radio and a PC screen. But now technology has transformed the way we digest digital media – let’s look at Dannie’s new digital footprint.
Developing custom elearning with a vendor can be tricky, but it doesn’t have to be stressful. Here are three tips to keep in mind as you embark on your new vendor journey to help make the transition as smooth as possible.
Starting a new job can be nerve-wracking at the best of times and downright difficult at the worst, but a smooth transition via the company’s onboarding process can help even the most nervous new employee settle in quicker.
One of the biggest buzzwords across various industries for the last couple of years has been gamification, but many times companies get caught in the trap of implementing something because it’s on trend rather than because it’s truly useful to their mission.
Not since the late great Poly Styrene of X Ray Spex sang ‘Identity’ in 1978 has there been such a buzz about identity as there is these days … arguably. The onset of digital transformation has many of us in L&D navel-gazing.
At LearnX 2015 in Melbourne Kineo’s Managing Director Matt Johnson picked up on how “advances in technology have continued to democratise learning.” He was referring to both the tremendous availability and take-up of technology as a way of delivering learning and the opportunities and impact of that on how people prefer to learn, for example in a …
A subject matter expert, is just that – an expert on a particular subject. An SME knows the content of a course inside-out and therefore is the best person to handle content queries, and check deliverables for accuracy, relevance, and credibility. At Kineo, we’ve worked with hundreds of SMEs over the years and we’ve got a few tips on what it takes.
Awards season will shortly be upon us, and Kineo's work with clients has once again been shortlisted for the Learning Technologies Awards. Hundreds of entries from a wide range of sectors across the world have been whittled down to this year’s ‘impressive and record-breaking shortlist’. Following on from our double gold at last year’s awards, we’re …
What’s your instant reaction when I use the words ‘business culture’ in terms of the workplace? Positive? Negative? Unfortunately we often can feel negative about the idea of culture at work. When in fact we should be creating a positive culture, letting it thrive and working out how it can contribute to growth for our businesses. Let’s not …
When you think of the mother of all Learning Management Systems, 24 cardboard boxes tucked away at a Minnesota library probably doesn't come to mind. Yet that is the home of PLATO, the first computer-based learning system and online community. Many LMSs today are born out of the same basic concepts that Donald Bitzer developed for PLATO in 1960.
There’s nothing quite as invigorating and inspiring as being surrounded by game-changers. You know, the kind of people who look at the standard practice and ask the question “but what if we did this?” This is the kind of person you’ll find at the Adobe MAKE IT event.
Your learning platform likely gives you insights into which courses are being engaged with most and other metrics such as course completions, but there’s a whole host of information you’re probably missing out on if you stop there. There are dozens, if not hundreds of analytical tools you can embed into your platform.
It’s every organization’s goal to start their employee’s training off on the right foot, and to implement a training program that will develop the essential skills and knowledge needed to perform well. That said, a strong elearning platform can be key to a company’s ability to in both their new and veteran employees. So what’s the secret to designing …
Millennials get an interesting rep in learning and the world at large. From not buying houses and diamonds, to needing online learning that’s packed with all the latest and greatest bells and whistles. And while I don’t agree with most of what’s said, I would agree with a few bits and pieces that are floating around about us...
Badges are all the rage. Here’s a badge, there’s a badge - from L&D to Urban Outfitters, everybody can get a badge. But what if someone doesn’t want a badge for the sake of having a badge? How can L&D provide value and engage through badging with those people?
Whether you enjoy fighting a horde of never-ending zombies in Resident Evil or putting yourself through the intense anxiety that Five Nights at Freddy’s can bring, survival horror games are oozing with inspiration that you can incorporate in your very own learning.
Back in 2014 Kineo joined the Learning Locker Open Source LRS Project – and strengthened the relationship by becoming a Learning Locker Partner in 2016.
What do we mean when we say 'creative'? How do we stay fresh, exciting and relevant? How do we reach the best creative solutions and ideas with and for our clients?
Who knows more about which bits of learning content have worked best – the person in charge of designing it, or the person who has just used it to learn something? Isn’t it time to ask the audience?