For a while now there has been ‘chat’ about social learning as an approach to workplace L&D. There’s also a suspicion that woven into this catchphrase was some expectation around social platforms, social media and the like - and perhaps an unspoken assumption that it offers a cheap solution to the training challenge. But what do we really …
Data protection, or more specifically GDPR, is very much the talk of the town at the moment. And it's understandable too, because the EU's new General Data Protection Regulation will change the way so many businesses deal with customer data.
The elearning industry is rife with terms and acronyms that have various meanings depending on who you’re talking to and what you’re discussing. Here we take a look at the terms “instructional designer” and “learning experience designer” to help you figure out where you might land.
Many companies seem to shy away from adding interactive video to their course content because they’re hesitant to incur the additional expense of actually creating the video content. Luckily, you can now create a stellar video without spending huge amounts of money. Find out how!
People watch over 1 billion hours of video on YouTube each day according to TechChrunch. That’s pretty strong evidence people like video and it’s an effective medium for learning and communication. Add a dash of interactivity to the mix and you’ve got an even more potent and immersive learning medium on your hands.
There’s a lot that goes into creating an elearning course, but our elearning planning checklist will help ensure that you don’t miss a step and that you’ve covered your bases.
Anytime someone embarks on a new technological journey the new terms and acronyms that need to be learned can get overwhelming - especially if there’s a few that sound quite similar. To help you sort out what’s what, we’ve pulled together a handy list of terms and definitions for learning designers.
There’s no better time than the new year to take a look at your current elearning offerings and see where you can make some design tweaks, or what you can adjust going forward as you create new courses.
One thing we spotted in the interviews for this year’s Learning Insights report was a shift in the way we’re all talking about social learning. No longer a buzzword, it’s now understood – and desired - that our learners will naturally learn from each other. And that we can help that happen. Last year we published Social Learning: How it works …
Visuals don’t just add intrigue and excitement to learning, they also serve a valuable role in terms of memory and retention of content, as well as aiding navigation. Designers use layouts, typography and font changes to emphasis key points and draw out important messages. By demonstrating the hierarchy of content, visuals can be used to create a …
Is there anything better than the new year? There’s something slightly exhilarating about the proverbial clean slate (and actual blank calendar) with which you get to kick the year off. If you’re determined to make 2018 a huge hit professionally, take a look at 3 resolutions we think are perfect for any L&D pro looking to up their game.
Compliance training is sometimes considered to be a necessary evil. Employees don’t really want to sit through it year after year, and it can often be viewed as boring and uninformative. However, with proper consideration given to certain design aspects, you can help create a course that learners will find visually pleasing and a bit more engaging.
Back in 2005, when the Scissor Sisters were riding high in the album charts, Shrek 2 was packing out cinemas and Hurricane Katrina was wreaking havoc on America’s Gulf Coast, Flash software was installed on 98% of computers. Fast forward to 2017 and the once-pioneering technology responsible for powering multimedia content is soon to be no more.
This years DevLearn 2017 was a fantastic event. Some of the biggest takeaways we noticed are that while interactive video is going to remain a huge asset in 2018, augmented reality and virtual reality are about to make a big mark on the industry.
It’s the job of L&D professionals not only to create captivating, memorable content that will be retained and put into practice but to also deliver the content in a way that users are happy to interact with and will use in a practical, purposeful manner. Enter learning hubs, one of the most user-driven methods of providing elearning.
4 examples of technologies, or techniques, being applied in a way that demonstrates the value of knowing the problem you need to solve, and then finding the technology or approach that will solve it.
A successful elearning course development should be broken up into three segments, with the final segment making up 40% of the focus. Find out what we mean by reading more about Robert Brinkerhoff’s 40/20/40 model.
It is often said that culture is at the heart of all successful teams. The culture of a sporting club is generally linked to its success on and off the field.
According to The Conference Board, only 37% of training methods actually result in learning transfer (the practice of taking knowledge and actually applying it to situations). This can be a bit disheartening for L&D pros to hear, but there are ways to increase learning transfer!
Tools like xAPI have completely changed the elearning industry on its head. Where course developers and designers were once limited to the confines of their existing LMS and sparse reporting, they can now utilize tools to access learning from almost anywhere and drill deep into performance results.
Implementing video role playing is a great way for your learners to tackle tricky customer service or sales questions in a safe environment and get them perfected before they have to handle them in the real world.
When your organization is deciding to implement new tools to boost your elearning experiences, it’s important to keep a few things in mind. The first is whether or not the tool supports the learning journey - read on to check out the other two.
‘I need help now’ is not a cry for learning (if it ever was). Many jobs or tasks don’t require a great deal of ‘capability’ to be learned. They just require the most appropriate information or instruction at the point of need that can then be forgotten and summoned again if required.