Kineo Case studies Client case studies Current filters: Public Technology Totara Learn Content curation Bespoke elearning Social learning Filter by: Solution Authoring tools Bespoke elearning Blend design Content curation Contractor management Gamification Learning and development strategy Learning campaigns Learning platforms Multi-device Off-the-shelf elearning Performance support Social learning Totara Learn Video Sector Automotive Financial services Food and drink Health and pharmaceuticals Manufacturing Not for profit Professional services Public Retail Technology Travel and leisure Subject Compliance and policy Culture change Customer and partner engagement Develop your L&D team Engaging your learners Getting started in L&D Health and safety Information security Leadership and management Measuring impact Onboarding and induction Sales and product knowledge Systems and process training Technical training Council leaps forward in their learning approach incorporating elearning for the first time enabling an agile and future fit strategy. Read more Creating a gamified solution, HPA can now provide a free, effective training standard in all alcohol licence types. Read more Helping to change practice and mindsets by bringing the story alive with 3D animation. Read more Examining the ethical decision making process with Australian athletes and athlete support personnel. Read more Educating New Zealand's athletes with a learning solution they can access on any device wherever they are. Read more Raising awareness of anti-doping in the Australian sporting community with learning available on any device. Read more Building ongoing trade engagement through an immersive and engaging, fully-responsive, multi-device learning environment. Read more
Council leaps forward in their learning approach incorporating elearning for the first time enabling an agile and future fit strategy. Read more
Creating a gamified solution, HPA can now provide a free, effective training standard in all alcohol licence types. Read more
Examining the ethical decision making process with Australian athletes and athlete support personnel. Read more
Educating New Zealand's athletes with a learning solution they can access on any device wherever they are. Read more
Raising awareness of anti-doping in the Australian sporting community with learning available on any device. Read more
Building ongoing trade engagement through an immersive and engaging, fully-responsive, multi-device learning environment. Read more